Stevan vs Chat

SkyFactory command reference. Every command below hits the live game.

Free for everyone

CommandCooldownEffect
!zombies3mFour zombies drop onto the island at once.
!spiders3mSpiders rain down onto the island.
!web2mA wall of cobweb slams down in his path.
!dark3mInstant midnight and a thunderstorm.
!weather2mRolls the weather: clear, rain, or thunder.
!gamble3mRolls from its own 100-outcome table, mostly ambushes, sometimes a real payout.
!itchy2mSpeed and jump boost spam. He cannot stand still.
!blessed5mRegeneration and absorption for a moment of relief.
!shield2mAbsorption and resistance, a quick defensive assist.
!supply3mSends wood and food, real materials, not a buff.
!light3mRings the island with torches.
!luck4mTemporary Luck effect for better loot rolls.
!swift2mA quick burst of speed.
!slime3mA couple of slimes bounce in.

Subs & VIPs

CommandCooldownEffect
!spawn <mob>3mSpawns the exact mob you name.
!raiders6mPillagers and a vindicator storm the base.
!nether8mBlaze and piglin brute drop in topside, midnight, no fire resist.
!boss10mA boss-tier threat, scaled to the current phase.
!curse5mA real witch appears and throws real potions.
!heal15mThe only full heal in the game. Use it wisely.

Channel points

Each redemption rolls a random effect from its tier. The run has 5 phases (The Seed → Root & Branch → The Machine Wakes → Beyond the Void → Draconic Ascension), and more content in each tier unlocks as it progresses, nothing overwhelming shows up on a fresh island. Mostly sabotage, but every tier has a chance to land on a mercy assist instead.

T1

150 pts

100 sabotages, 100 mercy assists. Light chaos, mostly. Unlocks more as the run progresses through 5 phases.

  • -Zombie Horde
  • -Spider Drop
  • -Web Wall
  • -Pumpkin Head
  • -Sudden Downpour
  • -Lights Out

T2

500 pts

100 sabotages, 100 mercy assists. Battles he actually has to win, or run from.

  • -Witch's Curse
  • -Enderman Stare
  • -Raid Squad
  • -Nether Visit
  • -Obsidian Cage
  • -Boxed In

T3

2000 pts

100 sabotages, 100 mercy assists. Boss-class devastation, locked until the island can actually survive it.

  • -Illager Raid
  • -Evoker Duo
  • -Nether Gauntlet
  • -Wither Storm
  • -The Core Awakens
  • -Carpet Bomb

Automatic triggers

These fire on their own. Nothing to type.

Any bitsA fireworks and particle crescendo scaled to the exact amount cheered, on top of whatever else it triggers below.
FollowA wheel spin for a welcome gift: an iron golem guardian, a blessing, a lucky charm, or torches.
New sub / ResubA slot-machine roll for a random item from the entire modpack, engraved with your name.
Gift subs (1-4)One item roll per gift, back to back.
Gift subs (5+)A roll per gift (capped at 5) plus a big finale buff for the whole squad.
40 bitsName a mob in your cheer to spawn it, no wheel, you already picked it.
50 bitsName a category (undead, raider, nether...), a wheel spin picks the mob from it.
100-499 bitsA wheel spin for an elite-tier ambush.
500-999 bitsA wheel spin landing on two mobs, a real raid.
1000+ bitsThe big one: a dramatic wheel spin for the biggest threat the island can currently survive.
DonationA wheel spin for a random item from the whole modpack, permanently engraved with your name (and message, if you leave one), plus a new sign on the growing donor monument.

Doom Meter

Every follow, sub, gift sub, bit, and donation feeds one shared meter, shown live in-game as a real boss-style HUD bar. Channel point redemptions add to it too, but count for the least, free currency just doesn't hit the same as real support.

When it fills, chat gets a full wheel-spin reveal for which final boss shows up, and Stevan gets handed a complete enchanted kit on the spot before the fight starts. Then the meter resets and the buildup starts all over again.

💀 Wither🐉 Ender Dragon (3 heads)

Secret word

A hidden word flashes on screen every so often, not typed into chat by the bot, so you actually have to be watching, not just idling in chat. First person to type the exact word wins a real item, plus bonus points on the Doom Meter.

Nobody knows it in advance, and it changes automatically every ~15 minutes if nobody catches it, or instantly the moment someone does.

Hourly checkpoint

Every hour Stevan's actually on the server, something good happens automatically, no chat action needed. A wheel spin decides what: real materials, a full heal, buffs, sometimes a proper haul. A guaranteed reason to stick around for the next hour.